Think like a designer.
Build like an engineer.
A practical Design Thinking & Idea Lab for Civil Engineering students — combining empathy, creativity, prototyping, testing, reflection and engineering communication.
The Design Thinking Cycle
Students learn by moving repeatedly from problem to prototype to evidence-based improvement.
Empathize
Understand people, context and needs.
Define
Frame a meaningful problem.
Ideate
Generate many possible solutions.
Prototype
Make an idea tangible.
Test
Collect evidence and feedback.
Improve
Iterate using what was learned.
Four-Module Course
Click a module to explore teaching content and activities.
Module 1 — Design Thinking Foundations
Understand design thinking, users, problems, observation and problem framing.
Core Topics
- What is Design Thinking?
- Human-centred engineering
- Observation and empathy
- User personas and journey maps
- Problem statements and “How Might We?” questions
- Engineering constraints and sustainability
Class Activities
- Observe a campus facility.
- Interview a user or conduct peer observation.
- Create an empathy map.
- Convert an issue into a design challenge.
Module 2 — Creativity & Ideation
Move from a defined problem to multiple alternative concepts.
Core Topics
- Brainstorming and brainwriting
- SCAMPER
- Mind mapping
- Analogies and forced connections
- Concept selection matrices
- Feasibility, desirability and viability
Class Activities
- Generate 20 ideas in 10 minutes.
- Sketch three competing concepts.
- Use weighted decision criteria.
- Pitch the selected concept in 60 seconds.
Module 3 — Prototyping & Model Making
Transform concepts into low-cost physical prototypes and learn through making.
Core Topics
- Low-fidelity prototypes
- Paper and cardboard modelling
- Structural frames
- Scale and proportion
- Rapid iteration
- Prototype documentation
Materials
PaperCardboardStrawsGlueRubber bandsColour pens
Use inexpensive materials to focus attention on thinking, experimentation and communication rather than fabrication cost.
Module 4 — Testing, Feedback & Innovation
Test prototypes, interpret evidence, redesign and communicate engineering value.
Core Topics
- Prototype testing
- Observation and measurement
- User feedback
- Failure analysis
- Iteration and refinement
- Innovation pitch and reflection
Reflection Questions
- What worked?
- What failed?
- Why did it fail?
- What evidence supports the redesign?
- What would you change next?
Step-by-Step House Making Guide
Follow these construction sequences during the two house-model laboratory experiments.
Experiment 1 — Low-Cost Sustainable House
Suggested working size: cardboard base about 30 × 25 cm.
Draw a simple floor plan on paper. Mark living room, bedroom, kitchen, toilet, door and windows. Keep the layout compact.
Cut a rectangular cardboard base. Draw the outer wall line and room partitions lightly with a colour pen.
Cut equal lengths of straw. Position them at the corners and important wall intersections. Fix them vertically to the cardboard using glue.
Cut horizontal straw pieces to connect the tops of the columns. Glue the joints carefully so the frame remains square.
Cut paper or thin cardboard panels to fit between the frame members. Leave openings for the door, windows and ventilators.
Draw or cut a door and windows. Use colour pens to identify them clearly. Provide windows on more than one side where possible.
Fold paper/cardboard into a simple sloping roof. Make two roof panels and join them along the ridge. Support the ridge with straw if needed.
Use glue for rigid joints. Rubber bands may be used experimentally at selected joints. Compare the behaviour of different connections.
Use colour pens to label rooms, columns, beams, windows and roof. Add a small garden, pathway or water tank if desired.
Gently move the model horizontally. Place a small lightweight object on the roof. Observe stability, deformation, ventilation and joint performance.
Record weak joints, roof movement, excessive deformation, poor room arrangement or insufficient openings.
Strengthen weak joints, modify the roof, alter openings or rearrange spaces. Build the improved version and test again.
Experiment 2 — Earthquake-Resistant Straw House
Suggested working size: cardboard base about 30 × 25 cm. Focus on lateral stability and bracing.
Decide that the model must remain standing during gentle left-right movement of its base.
Cut a stiff cardboard base. Mark four or more column locations so the structural frame is reasonably symmetrical.
Cut equal straw lengths. Glue vertical straws at the marked positions. Check that they are approximately vertical.
Join the tops of the columns with horizontal straws. Add an intermediate beam if the frame is too flexible.
Place diagonal straws across selected wall faces to form X-braces. These are intended to reduce excessive lateral movement.
Attach paper walls without making the model unnecessarily heavy. Keep doors and windows visible.
Make a simple paper/cardboard roof. Avoid unnecessary weight at the top of the structure.
Use glue at some joints and rubber bands at selected joints. Record which arrangement gives better stability during testing.
Check vertical columns, beam connections, bracing and base attachment before the first test.
Place the model on a cardboard sheet and move the sheet gently left and right. Start with small movement and increase gradually.
Note lateral movement, roof movement, column deformation, joint failure and whether the model collapses.
Add or reposition braces, improve joints, reduce unnecessary mass or change the frame geometry. Test the improved prototype again.
๐ ️ Recommended Construction Sequence for Students
Sketch → Measure → Cut → Assemble → Glue → Reinforce → Finish → Test → Record → Redesign → Retest
Do not begin construction immediately. First make a sketch, decide the dimensions and identify the test you will perform. The prototype should answer a design question.
12 Laboratory Experiments
Each experiment follows the Design Thinking cycle and ends with a testable prototype or evidence.
Student Worksheets
Complete the fields and print the sheet as a laboratory record.
Bloom’s Taxonomy Alignment
Questions and activities progress from recall to creation.
Remember
Define empathy, prototype, ideation and iteration.
Understand
Explain why user needs matter in engineering design.
Apply
Use brainstorming and prototyping methods.
Analyse
Compare alternatives using design criteria.
Evaluate
Judge prototype performance using test evidence.
Create
Develop, test and refine an original engineering solution.
CO–PO Mapping
Illustrative OBE alignment — adapt the labels to the approved programme/course structure.
| Course Outcome | Outcome Statement | PO1 | PO2 | PO3 | PO4 | PO5 | PO6 |
|---|---|---|---|---|---|---|---|
| CO1 | Explain Design Thinking principles and stages. | 2 | 1 | 1 | — | 1 | 1 |
| CO2 | Identify and define user-centred engineering problems. | 2 | 3 | 2 | 1 | 1 | 2 |
| CO3 | Generate and evaluate alternative concepts. | 2 | 3 | 3 | 2 | 2 | 1 |
| CO4 | Build and test low-fidelity prototypes. | 3 | 2 | 3 | 3 | 3 | 1 |
| CO5 | Iterate and communicate an improved engineering solution. | 2 | 3 | 3 | 3 | 3 | 2 |
Suggested scale: 1 = Low, 2 = Moderate, 3 = High. Verify against the institution’s officially approved PO/PSO framework.
Interactive Quiz
20 quick questions. Your score is calculated instantly in the browser.
Viva Voce Question Bank
Use these questions for laboratory review and oral assessment.
Foundations
- What is Design Thinking?
- Why is empathy important?
- Differentiate problem and solution.
- What makes a good problem statement?
- What is a “How Might We?” question?
Ideation
- What is brainstorming?
- Why generate multiple alternatives?
- What is SCAMPER?
- How do you select a concept?
- What is a decision matrix?
Prototyping
- Why use low-fidelity prototypes?
- What is iteration?
- Why were straws used as structural members?
- What is the role of a prototype?
- How can material use be reduced?
Testing
- What is failure feedback?
- How did you test your model?
- What evidence justified your redesign?
- What changed between prototypes?
- How would you improve the experiment?
Instructor Dashboard
A lightweight local dashboard for classroom progress. Data stays in this browser.
Class Progress
Worksheet completion
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Teaching Checklist
- Brief the design challenge.
- Form diverse teams.
- Require sketches before making.
- Test every prototype.
- Require one redesign.
- Assess evidence and reflection.
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